PercivalMission Control
The desk
Every crew, live. You release each part of the mission when the room is ready, take the floor when you need it, and rule when a vehicle is lost. Names purge at term end.
Every period
PercivalMission Control
Every crew, live. You release each part of the mission when the room is ready, take the floor when you need it, and rule when a vehicle is lost. Names purge at term end.
Every period
Mission Control
Released
The cut
The floor
Pace
Time on every minigame timer, for every crew.
Launch day
The period
Crews
| Crew | Chairs | Where | Progress | Needs you | Last move |
|---|
Select a crew to open its drawer.
No crew has formed yet. Nobody has signed in yet. Students sign in with their student ID and the PIN on their slipthe PIN they set at sfhsbta.com/pin, then form or join a crew; or make the crews yourself from the roster., and each plays Mission Alpha alone, with two crewmates on screen.
Load the roster first: paste it from the gradebook, then print the PIN slips.Nobody is on the roster yet: students are added on the admin's Students page, and each sets their own PIN at sfhsbta.com/pin.
Each response beat and each card a crew has decided on: how many crews took each option. No crew is named and nothing is a score, so the room can talk about the choice, never grade it. H.A.L.'s choices count on their own line.
One row per student, one column per idea, numbered as in the key below. Chose and said why: the choice and a sentence a stranger could follow. Chose: the choice, no why yet. H.A.L. chose: the student took H.A.L.'s choice. Not yet: the idea has not come up for them. The guide's Reading the evidence turns a cell into a conversation, never a number. Never put this on the launch board.
Roster
Students are added and taken off on the admin's Students page, sfhsbta.com/admin/users. Everyone there is on every period's roster.
No roster yet. Students sign in with their student ID and the PIN on their slip, so load the list before the first period.Nobody is on the admin's Students page yet. Students sign in with their student ID and the PIN they set at sfhsbta.com/pin.
| Student | ID | PIN | Crew | Sign-in | Actions |
|---|
Students on no crew form or join their own at sign-in. A crew that has locked its chairs keeps its crew for the mission.
Mission Alpha is played alone: each student signs in to their own play, with two crewmates on screen, three times, once from each chair. There are no crews to make.
Term end, first
One page per crew: the goals, every reason they logged in their own words, the readiness rationales, the sealed predictions and the one line each part closed on. Names are included. The page and the spreadsheet are made on this computer and never kept on the station.
Term end, last
Export first. A purge cannot be undone.